The combat seems simple at first, but it is surprisingly deep. The storytelling is fantastic and at a quality level that I thought would be impossible in a procedurally generated game. Seriously, after suffering through the cringe-worthy writing in FF7 Remake, this game is food to a starving man. The writing is bittersweet, goofy, and surprisingly deep in equal measure. To be quick about it: this game is a triumph. The storytelling is fantastic and at a quality level that I thought would be impossible in a procedurally AAA publishers should look at this game and weep. Just keep making more and more events to make the fresh campaigns more engaging! … ExpandĪAA publishers should look at this game and weep. I did like 3 campaigns and did get bored, but those campaigns are quite memorable! I think this is a great concept for a game, and only way it could be improved is maybe having a more interesting artstyle (16 bit?) and more variety in the random events. Characters grow and develop their own stories through randomly generated events under an overarching nemesis. Quite a fun distraction in a form of RPG. Paper Mario art style does not appeal to me at all, but I gave it a shot and I'm glad I did. I did like 3 campaigns and did get bored, but those campaigns are quite memorable! I Was a hard game to purchase despite the reasonable price tag. Was a hard game to purchase despite the reasonable price tag.
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